Tuesday, April 21, 2009

Primary
World of Warcraft - Blizzard Entertainment

Dungeons and Dragons Gary Gygax and Dave Arneson

Secondary
Social Interactions in Massively Multiplayer Online Role-Playing Gamers - Helena Cole/Mark Griffiths

Mind Games: Dungeons & Dragons Immersed Players in Another World - Carney Brian

Thesis
Roleplaying games in the past were seen as being abnormal, antisocial, and a waste of time but now we see millions of people across the world play role playing games over the internet for entertainment. RPG's like Dungeons and Dragons were once seen as overly complex and "nerdy" are now replaced with MMORPGs like World of Warcraft. These games allow us to interact with others socially and hone real world skills through a form of entertainment which is unlike any other.



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