Tuesday, April 21, 2009

Thesis Statement

Primary Texts: two videogames, Prince of Persia (1989) and Prince of Persia, The Two Thrones (2005)

 

Proposal: Using the Prince of Persia series, seen in its original form from 1989 and in the conclusion of its breakthrough hit reboot trilogy from 2005, I will show that today any given videogame is actually multiple games being played simultaneously. In the original DOS classic, the player plays a game of dungeon exploration and time management. In the newer series, the player plays an exploration game, as well as a fast-paced fantasy combat simulator, a platformer, a chariot racing game and an actual time manager, as in managing the flow of time itself, all in the same game.

 

Nintendo and Telos: Will You Ever Reach the End?

http://www.jstor.org/stable/1354616?seq=3&Search=yes&term=fantasy&term=videogame&list=hide&searchUri=/action/doBasicSearch%3FQuery%3Dfantasy%2Bvideogame%26gw%3Djtx%26prq%3Drole-playing%2Bvideogame%26Search%3DSearch%26hp%3D25%26wc%3Doff&item=10&ttl=17&returnArticleService=showArticle&resultsServiceName=doBasicResultsFromArticle

 

Mastery: Computer Games, Intuitive Interfaces, and Interactive Multimedia

http://www.jstor.org/stable/1576225?&Search=yes&term=coordination&term=videogame&list=hide&searchUri=/action/doBasicSearch%3FQuery%3Dvideogame%2Bcoordination%26gw%3Djtx%26prq%3Dvideogame%2Bhand-eye%2Bco-ordination%26Search%3DSearch%26hp%3D25%26wc%3Don&item=7&ttl=17&returnArticleService=showArticle

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